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JAVA 3D

This blog contain the training sessions on Mobile Java 3D

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LATEST ARTICLES

LATEST ARTICLES

Here are the latest Mobile 3D Tips, Tricks & Code articles.

June 2006

JSR 184: 3D co-ordinates and orientation overview

JSR 184: 3D CO-ORDINATES AND ORIENTATION OVERVIEW

Compliments of Redikod, here's Mikael Baros' series of getting-started M3G programming tutorials:

January 2006

Part five: Heightmap terrain rendering using M3G

October 2005

Part four: M3G built-in collision, light physics and camera perspective

October 2005

Part four: M3G built-in collision, light physics and camera perspective

September 2005

Part three: Particle systems and immediate mode rendering

August 2005

Part two: Light 3D theory and orientation

July 2005

Part one: Quick jump into the world of Mobile Java 3D programming

JSR 1104

The articles included here deal with JSR-184.

June 2006

JSR 184: 3D co-ordinates and orientation overview

January 2006

Use JSR 184 to create a 3D menu

December 2005

Picking objects in 3D space using JSR 184

December 2005

3D hardware optimization tips for the W900

July 2005

Bluegammon: 3D game code example

June 2005

Using 3D texture in JSR-184

May 2005

Using Sprite3D in JSR-184

May 2005

Compliments of Digital Chocolate:
Wrapper for setting look-at camera method in JSR-184

March 2005

Compliments of Digital Chocolate:
3D Modeling tips

December 2004

(JSR-184) Java 3D drawing performance

December 2004

(JSR-184) Introduction to ligh

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